Fury Football Recharged Expansion PDF

$9.00

Fury Football returns to the tabletop "re-charged" with an all-new update! Over 150 new cards, and NEW ways to play! Re-charge your Fury Football League for a new season of furious action!

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Fury Football returns to the tabletop "re-charged" with an all-new update! Over 150 new cards, and NEW ways to play!...

Here's the concept: we wanted to freshen up the Fury Football League for a new season of action, but at the same time maintain the viability/play value of the original FFL cards. So, we came up with the RECHARGED idea. Here's how it works...

Each of the 32 FFL teams has three re-carded players in this "re-charged" update. Some are veteran holdovers from the original release who have improved or declined in ability; some are players acquired from other FFL teams in a trade; still others are rookie signings, completely new players in team colors. There's an off-season player movement guide that comes with the set which tells you which three cards to remove from each of your original FFL teams--you'll remove those cards and set them aside. Once you've done that, add in the three new cards from the PSU.

NOW comes the fun part!...

We've also created a set of 64 "mercenaries"--unassigned players, who are looking for a new Fury home. About half of the mercenaries are veterans released from their original Fury teams (players whose cards you just removed from the set), given new free-agent cards. The other half are newly-carded rookies who are trying to grab a roster spot.

The mercenaries sub-set can be used in a number of different ways...

• Supplement current teams: hold a two-round draft for your Fury League, or devise other means of distributing the players. You could expand team rosters from 16 to 18 to accommodate the newcomers, or hold league-wide cut-downs and keep the released players for emergency signings for in your league.

• Create new teams: with 64 extra players, you've got enough for four new teams of mercenaries. We've distributed the players in roughly the same ratio as a typical FFL roster, so you'll have enough talent such that no team will get shorted a position.

• Save the cards for a new multi-player "Fan Controlled" campaign game: this is a development we're excited about, and it brings a whole new aspect of play to the game. It's designed for three or four players. Each of the mercenaries is given a dollar value (in millions) printed on their card. A draft is held, each player taking turns choosing players for their team, each operating with a salary cap of $25 (million). You will need to budget for 12 starters, so spend wisely.

Once the teams are drafted, play commences. For a two-player game, it's a best-of-three series. For three or four players, everyone plays each other once. That's four games of Fury Football, plus a championship game for three players. For four players, it's six games, plus playoffs. The entire campaign--from draft to title game--can be completed in a couple hours or less!

If you like, you can keep the mercenaries separate from the rest of your league and save them for multi-player campaign mode. Or you can mix them in--it's up to you! We've included a PTFU symbol on the new cards to help you distinguish them from the original release cards, in case you want to re-assemble the original teams and do something different with the update.

The Fury Football RECHARGED Update includes over 150 players on 8 sheets, with team colors and logos for each of the 32 Fury Football League teams. You also get a player movement guide to help you quickly re-charge your league.