Roller Rumble PDF
Includes all digital files needed to play the game.
To print and play this game, you will need: A color printer and supply of paper, 2 d6 dice, two marker pawns.
Includes all digital files needed to play the game.
To print and play this game, you will need: A color printer and supply of paper, 2 d6 dice, two marker pawns.
Includes all digital files needed to play the game.
To print and play this game, you will need: A color printer and supply of paper, 2 d6 dice, two marker pawns.
ROLLER RUMBLE authentically re-creates the rough-and-tumble world of the original world-famous roller derby! Set in the 1960s, each skater is given an individual card that captures his or her unique abilities. Bone-crunching hits, spectacular spills, finger-pointing free-for-alls, fights, momentum swings--it’s all here! The action leading up to a jam can be tortuous or lightning-quick, hard-hitting, or an exercise in speed and grace. Jams can be high-scoring, or a complete stand-off, or anything in between. Sometimes they’re even called OFF by the referee, if an infraction occurs or, say, a fan tosses debris on the track! Anything that could happen in the REAL derby, can happen in ROLLER RUMBLE Classic Roller Derby game! Skaters can get ejected for throwing punches at an opponent, or even get traded at the next intermission! Just like on TV!
ROLLER RUMBLE roller derby board game is EASY to play, even if you’ve never played a sports simulation board game before. It’s TEXT based, not numerical, so there are no complicated indexes to calculate, no adding or subtracting. The game uses a deck of fast action cards, and will simply ask you to check a particular skater or skaters for a specific attribute--”is she MEAN?” “Is he BIG?” Depending on the answer, certain game actions will or won’t happen. It’s that simple. One trip through the deck equals two periods of play, so the game times itself! ROLLER RUMBLE plays FAST--you can easily finish a full eight-period game in about 40 minutes. If you want, you can finish even faster with ROLLER RUMBLE’s “TV Version,” which--like the roller derby telecasts of the 1960s and ‘70s--joins the game at halftime.
Specifically designed for solo play, ROLLER RUMBLE makes a great two-player game as well, with each gamer managing a team of skaters. Choose your starting line-ups, make substitutes when necessary, and--most importantly--as the action ramps up, YOU decide when and how to jam. In a typical roller derby jam, either team can score, often BOTH teams score. Are you confident that your jammers will out-skate the other guys? If not, you have options: you can try to get extra blocking to seal off your opponents with a power jam, or you can “play safe” and call off the jam before your opponent has a chance to score.